XR ProjectsStandByMe
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StandByMeEvaluating AI-Driven Virtual Training for Workplace Soft Skills

Virtual Reality · Generative AI · Soft Skills Training · Human–Computer Interaction

Supervision

Assoc. Prof. Huyen Nguyen

Associate Professor at Université Paris-Saclay · Member of the ARAI Team at LISN, CNRS UMR 9015

StandByMe virtual reality training project

Project Overview

StandByMe is a mixed-method research project comparing scripted and AI-driven virtual agents for workplace soft-skills training. Ten participants completed both VR conditions while behavioural, physiological, and self-reported data were collected to evaluate engagement, presence, usability, and perceived realism.

Role

XR Researcher & Developer

Context

MSc. AIRE 1 Research Thesis · 2025

Areas

Virtual Reality · Generative AI · Soft Skills Training · Human–Computer Interaction

Tools & Technologies

Unity 2022.3 · C# · Python · Meta Quest 2 · GPT-4o · OpenAI API · ElevenLabs · Azure TTS · EmpaticaPlus

My Contribution

01

VR System Development

Developed and refined two Unity-based VR training conditions: one using scripted dialogue and one integrating an AI-driven conversational agent.

02

AI & Interaction Integration

Integrated speech-to-text, GPT-4o dialogue generation, and text-to-speech to create dynamic and context-sensitive interactions with virtual agents.

03

Experiment & Data Analysis

Supported participant testing and analysed questionnaire, interview, behavioural, and physiological data across both experimental conditions.

Experimental Design

Participants experienced two counterbalanced VR conditions in immersive workplace situations where they could observe, reflect, and practise responding to challenging social interactions.

Participants

Scripted VR

AI-Driven VR

Mixed-Method Evaluation

Questionnaires · Interviews · Behaviour · Physiology

Meta Quest 2 · EmpaticaPlus

Study at a Glance

0

Participants

Ten participants completed both virtual reality conditions in a within-subject experimental study.

00

VR Conditions

One scripted interaction and one GPT-4o-driven conversational interaction were compared.

Research Approach

Mixed-Method Evaluation

Questionnaires, semi-structured interviews, behavioural observations, and physiological signals were combined to evaluate the two experiences.

Data Collection

Multimodal Measures

Presence, engagement, agent perception, electrodermal activity, blood volume pulse, pulse rate, and skin temperature were collected.

Project OUTPUTS

01

More Natural Interaction

Participants generally described the AI-driven agent as more natural, responsive, and engaging than the scripted interaction.

02

Different Engagement Strengths

The scripted condition received higher usability ratings, while the AI condition showed slightly higher focused attention and comparable perceived reward.

03

Similar Physiological Responses

Pulse rate, electrodermal activity, skin temperature, and blood volume pulse showed no significant differences between the two VR conditions.

VR Conditions

Two virtual training experiences were developed in Unity to compare structured scripted interaction with dynamic AI-driven conversation in the same workplace-training context.

Scripted Condition

A structured VR scenario using predefined dialogue and fixed response options for workplace bystander-intervention training.

AI-Driven Condition

A conversational VR scenario using speech recognition, GPT-4o, and text-to-speech to support dynamic interaction with a virtual agent.

Project Snapshots

StandByMe virtual reality scenario snapshot one
StandByMe virtual reality scenario snapshot two

Let's build immersive systems that make human–AI interaction measurable and meaningful.

Get in touch

© 2026 Hai Nam Pham

Rennes, France