XR ProjectsScaleShift
Contact

Personal Project · Aug. 2026 – Present · Work in Progress

Spatial Computing · 3D Interaction · Virtual Environments

ScaleShiftInteractive Spatial Exploration

A self-initiated desktop 3D project exploring how viewpoint, body reference, and environmental scale can become interactive dimensions of virtual space.

Conceptual visual for ScaleShift, an interactive spatial exploration project

Overview

ScaleShift is a personal exploration project focused on the relationship between viewpoint, body reference, environmental scale, and navigation in 3D virtual environments. I started the project as a way to explore spatial interaction ideas through design and implementation rather than treating them immediately as formal research questions.

Type

Personal Project

Status

Work in Progress

Started

August 1, 2026

Category

XR · Spatial Computing

Tools & Technologies

Unity · C# · Desktop 3D Interaction · Spatial Computing · Runtime UI Design · Scale-Based Prototyping

What I Am Exploring

01

Viewpoint

How does the same environment feel when experienced from different eye heights and perspectives?

02

Body Reference

How can a virtual body or human-scale reference help make surrounding space understandable?

03

Environmental Scale

What happens when scale becomes an interactive property rather than a fixed property of a scene?

04

Navigation

How should movement behave when the relationship between the observer and the environment changes?

These are exploratory prompts, not confirmed research gaps or scientific findings.

Concept

The project treats scale, viewpoint, and body reference as adjustable relationships around the user.

Viewpoint

Body Reference

User

Environment

Scale

Interaction Direction

01

Desktop Exploration

A small urban 3D environment is planned for keyboard-and-mouse exploration.

02

Viewpoint Controls

The prototype is intended to support adjustable eye height, field of view, and perspective mode.

03

Body Reference

Avatar visibility and body scale controls are currently being designed as part of the interaction model.

04

World Scale

Environmental scale changes are planned with smooth transitions between spatial configurations.

05

Spatial Tools

The project is exploring object inspection, measurement, and direct spatial feedback.

06

A/B Comparison

A compact comparison system is planned for saving and switching between two spatial configurations.

Design Direction

The intended application should feel like a spatial visualization and exploration tool rather than a game HUD or scientific experiment.

Environment First

The 3D world should remain the primary visual focus, with interface elements kept compact and contextual.

Progressive Disclosure

Controls and inspection details should appear when useful rather than becoming a permanent technical overlay.

Direct Feedback

Scale, distance, and selection should be communicated through subtle spatial cues as well as text.

Smooth Transitions

Changes in viewpoint, body reference, and world scale should feel continuous enough to compare perceptual differences.

Early Exploration

The project is currently in the concept and design phase, with the interaction model, visual direction, and technical structure being defined before implementation.

Let's explore scale, viewpoint, and body reference as interactive dimensions of 3D space.

Get in touch

© 2026 Hai Nam Pham

Rennes, France